English

Good Usability Practices in Scientific Software Development

Human-Computer Interaction 2017-09-05 v1

Abstract

Scientific software often presents very particular requirements regarding usability, which is often completely overlooked in this setting. As computational science has emerged as its own discipline, distinct from theoretical and experimental science, it has put new requirements on future scientific software developments. In this paper, we discuss the background of these problems and introduce nine aspects of good usability. We also highlight best practices for each aspect with an emphasis on applications in computational science.

Keywords

Cite

@article{arxiv.1709.00111,
  title  = {Good Usability Practices in Scientific Software Development},
  author = {Francisco Queiroz and Raniere Silva and Jonah Miller and Sandor Brockhauser and Hans Fangohr},
  journal= {arXiv preprint arXiv:1709.00111},
  year   = {2017}
}
R2 v1 2026-06-22T21:29:50.355Z