Geometric Bipartite Matching Based Exact Algorithms for Server Problems
Abstract
For any given metric space, obtaining an offline optimal solution to the classical -server problem can be reduced to solving a minimum-cost partial bipartite matching between two point sets and within that metric space. For -dimensional metric space, we present an time algorithm for solving this instance of minimum-cost partial bipartite matching; here, represents the spread of the point set, and is the query/update time of a -dimensional dynamic weighted nearest neighbor data structure. Our algorithm improves upon prior algorithms that require at least time. The design of minimum-cost (partial) bipartite matching algorithms that make sub-quadratic queries to a weighted nearest-neighbor data structure, even for bounded spread instances, is a major open problem in computational geometry. We resolve this problem at least for the instances that are generated by the offline version of the -server problem. Our algorithm employs a hierarchical partitioning approach, dividing the points of into rectangles. It maintains a minimum-cost partial matching where any point is either matched to a point or to the boundary of the rectangle it is located in. The algorithm involves iteratively merging pairs of rectangles by erasing the shared boundary between them and recomputing the minimum-cost partial matching. This continues until all boundaries are erased and we obtain the desired minimum-cost partial matching of and . We exploit geometry in our analysis to show that each point participates in only number of augmenting paths, leading to a total execution time of .
Cite
@article{arxiv.2504.06079,
title = {Geometric Bipartite Matching Based Exact Algorithms for Server Problems},
author = {Sharath Raghvendra and Pouyan Shirzadian and Rachita Sowle},
journal= {arXiv preprint arXiv:2504.06079},
year = {2025}
}