Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation
Abstract
We address the problem of reconstructing a high-fidelity, freely navigable 3D scene from a single panorama, without per-scene optimization or multi-view capture. Existing methods either lack metric trajectory control, which hinders reliable downstream 3D reconstruction, or struggle with large disocclusions under long-range camera motion while requiring high-end multi-GPU servers.We present Genie Sim PanoWorld, a two-stage feed-forward pipeline that bridges generation and reconstruction via an explicit, trajectory-controllable panoramic video. A NavMesh-planned roaming trajectory is injected into a latent video diffusion model through dense geometry-warped conditioning; long--short trajectory mixed training and a self-consistency objective based on shortcut models together yield high-fidelity video in four CFG-free denoising steps. A feed-forward panoramic reconstructor then lifts the generated video into a high-fidelity 3D Gaussian scene that supports real-time, free-viewpoint roaming and can be directly used as a simulation-ready asset for embodied AI applications. Experiments show that Genie Sim PanoWorld outperforms geometry-conditioned baselines in both panoramic video generation and downstream 3D reconstruction, while generalizing zero-shot to unseen indoor scenes.
Keywords
Cite
@article{arxiv.2607.26646,
title = {Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation},
author = {Yongxin Su and Linjie Hou and Feng Wang and Jialin Tang and Zhijun Li and Qian Wang and Maoqing Yao},
journal= {arXiv preprint arXiv:2607.26646},
year = {2026}
}