Genetic algorithms and the art of Zen
Neural and Evolutionary Computing
2010-05-26 v1 Artificial Intelligence
Abstract
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as the Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.
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Cite
@article{arxiv.1005.4446,
title = {Genetic algorithms and the art of Zen},
author = {Jack Coldridge and Martyn Amos},
journal= {arXiv preprint arXiv:1005.4446},
year = {2010}
}
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