English

Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware

Computer Vision and Pattern Recognition 2021-10-26 v1 Image and Video Processing

Abstract

We give an overview of the different rendering methods and we demonstrate that the use of a Generative Adversarial Networks (GAN) for Global Illumination (GI) gives a superior quality rendered image to that of a rasterisations image. We utilise the Pix2Pix architecture and specify the hyper-parameters and methodology used to mimic ray-traced images from a set of input features. We also demonstrate that the GANs quality is comparable to the quality of the ray-traced images, but is able to produce the image, at a fraction of the time.

Keywords

Cite

@article{arxiv.2110.12039,
  title  = {Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware},
  author = {Jared Harris-Dewey and Richard Klein},
  journal= {arXiv preprint arXiv:2110.12039},
  year   = {2021}
}

Comments

5 pages,7 figure