English

Generating Gameplay-Relevant Art Assets with Transfer Learning

Computer Vision and Pattern Recognition 2020-10-06 v1 Artificial Intelligence

Abstract

In game development, designing compelling visual assets that convey gameplay-relevant features requires time and experience. Recent image generation methods that create high-quality content could reduce development costs, but these approaches do not consider game mechanics. We propose a Convolutional Variational Autoencoder (CVAE) system to modify and generate new game visuals based on their gameplay relevance. We test this approach with Pok\'emon sprites and Pok\'emon type information, since types are one of the game's core mechanics and they directly impact the game's visuals. Our experimental results indicate that adopting a transfer learning approach can help to improve visual quality and stability over unseen data.

Keywords

Cite

@article{arxiv.2010.01681,
  title  = {Generating Gameplay-Relevant Art Assets with Transfer Learning},
  author = {Adrian Gonzalez and Matthew Guzdial and Felix Ramos},
  journal= {arXiv preprint arXiv:2010.01681},
  year   = {2020}
}

Comments

7 pages, 8 figures

R2 v1 2026-06-23T19:01:22.787Z