English

Game-Oriented ASR Error Correction via RAG-Enhanced LLM

Artificial Intelligence 2025-09-30 v1

Abstract

With the rise of multiplayer online games, real-time voice communication is essential for team coordination. However, general ASR systems struggle with gaming-specific challenges like short phrases, rapid speech, jargon, and noise, leading to frequent errors. To address this, we propose the GO-AEC framework, which integrates large language models, Retrieval-Augmented Generation (RAG), and a data augmentation strategy using LLMs and TTS. GO-AEC includes data augmentation, N-best hypothesis-based correction, and a dynamic game knowledge base. Experiments show GO-AEC reduces character error rate by 6.22% and sentence error rate by 29.71%, significantly improving ASR accuracy in gaming scenarios.

Keywords

Cite

@article{arxiv.2509.23630,
  title  = {Game-Oriented ASR Error Correction via RAG-Enhanced LLM},
  author = {Yan Jiang and Yongle Luo and Qixian Zhou and Elvis S. Liu},
  journal= {arXiv preprint arXiv:2509.23630},
  year   = {2025}
}
R2 v1 2026-07-01T06:01:57.916Z