We present FlashLips, a two-stage, mask-free lip-sync system that decouples lips control from rendering and achieves real-time performance, with our U-Net variant running at over 100 FPS on a single GPU, while matching the visual quality of larger state-of-the-art models. Stage 1 is a compact, one-step latent-space editor that reconstructs an image using a reference identity, a masked target frame, and a low-dimensional lips-pose vector, trained purely with reconstruction losses - no GANs or diffusion. To remove explicit masks at inference, we use self-supervision via mouth-altered target variants as pseudo ground truth, teaching the network to localize lip edits while preserving the rest. Stage 2 is an audio-to-pose transformer trained with a flow-matching objective to predict lips-pose vectors from speech. Together, these stages form a simple and stable pipeline that combines deterministic reconstruction with robust audio control, delivering high perceptual quality and faster-than-real-time speed.
Cite
@article{arxiv.2512.20033,
title = {FlashLips: 100-FPS Mask-Free Latent Lip-Sync using Reconstruction Instead of Diffusion or GANs},
author = {Andreas Zinonos and Michał Stypułkowski and Antoni Bigata and Stavros Petridis and Maja Pantic and Nikita Drobyshev},
journal= {arXiv preprint arXiv:2512.20033},
year = {2026}
}