English

Faster quantum algorithm for evaluating game trees

Quantum Physics 2011-10-11 v1

Abstract

We give an O(sqrt n log n)-query quantum algorithm for evaluating size-n AND-OR formulas. Its running time is poly-logarithmically greater after efficient preprocessing. Unlike previous approaches, the algorithm is based on a quantum walk on a graph that is not a tree. Instead, the algorithm is based on a hybrid of direct-sum span program composition, which generates tree-like graphs, and a novel tensor-product span program composition method, which generates graphs with vertices corresponding to minimal zero-certificates. For comparison, by the general adversary bound, the quantum query complexity for evaluating a size-n read-once AND-OR formula is at least Omega(sqrt n), and at most O(sqrt{n} log n / log log n). However, this algorithm is not necessarily time efficient; the number of elementary quantum gates applied between input queries could be much larger. Ambainis et al. have given a quantum algorithm that uses sqrt{n} 2^{O(sqrt{log n})} queries, with a poly-logarithmically greater running time.

Keywords

Cite

@article{arxiv.0907.1623,
  title  = {Faster quantum algorithm for evaluating game trees},
  author = {Ben W. Reichardt},
  journal= {arXiv preprint arXiv:0907.1623},
  year   = {2011}
}

Comments

25 pages, 4 figures

R2 v1 2026-06-21T13:23:14.880Z