English

Fast Quasi-Threshold Editing

Data Structures and Algorithms 2020-04-28 v1 Social and Information Networks Physics and Society

Abstract

We introduce Quasi-Threshold Mover (QTM), an algorithm to solve the quasi-threshold (also called trivially perfect) graph editing problem with edge insertion and deletion. Given a graph it computes a quasi-threshold graph which is close in terms of edit count. This edit problem is NP-hard. We present an extensive experimental study, in which we show that QTM is the first algorithm that is able to scale to large real-world graphs in practice. As a side result we further present a simple linear-time algorithm for the quasi-threshold recognition problem.

Keywords

Cite

@article{arxiv.1504.07379,
  title  = {Fast Quasi-Threshold Editing},
  author = {Ulrik Brandes and Michael Hamann and Ben Strasser and Dorothea Wagner},
  journal= {arXiv preprint arXiv:1504.07379},
  year   = {2020}
}

Comments

26 pages, 4 figures, submitted to ESA 2015

R2 v1 2026-06-22T09:24:00.704Z