English

Fast Interactive Object Annotation with Curve-GCN

Computer Vision and Pattern Recognition 2019-03-19 v1 Machine Learning

Abstract

Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++ the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent manner using a CNN-RNN architecture, allowing interactive correction via humans-in-the-loop. We propose a new framework that alleviates the sequential nature of Polygon-RNN, by predicting all vertices simultaneously using a Graph Convolutional Network (GCN). Our model is trained end-to-end. It supports object annotation by either polygons or splines, facilitating labeling efficiency for both line-based and curved objects. We show that Curve-GCN outperforms all existing approaches in automatic mode, including the powerful PSP-DeepLab and is significantly more efficient in interactive mode than Polygon-RNN++. Our model runs at 29.3ms in automatic, and 2.6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.

Keywords

Cite

@article{arxiv.1903.06874,
  title  = {Fast Interactive Object Annotation with Curve-GCN},
  author = {Huan Ling and Jun Gao and Amlan Kar and Wenzheng Chen and Sanja Fidler},
  journal= {arXiv preprint arXiv:1903.06874},
  year   = {2019}
}

Comments

In Computer Vision and Pattern Recognition (CVPR), Long Beach, US, 2019

R2 v1 2026-06-23T08:10:05.218Z