In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simulate player behaviour to create systems to aid the design and personalisation of Interactive Narratives (INs). INs are partially observable for the players and their goals are dynamic as a result. We used Receding Horizon IRL (RHIRL) to learn players' goals in the form of reward functions, and derive policies to imitate their behaviour. Our preliminary results suggest that RHIRL is able to learn action sequences to complete a game, and provided insights towards generating behaviour more similar to specific players.
@article{arxiv.1909.07268,
title = {Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives},
author = {Jessica Rivera-Villicana and Fabio Zambetta and James Harland and Marsha Berry},
journal= {arXiv preprint arXiv:1909.07268},
year = {2019}
}
Comments
Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play)