To rapidly learn a new task, it is often essential for agents to explore efficiently -- especially when performance matters from the first timestep. One way to learn such behaviour is via meta-learning. Many existing methods however rely on dense rewards for meta-training, and can fail catastrophically if the rewards are sparse. Without a suitable reward signal, the need for exploration during meta-training is exacerbated. To address this, we propose HyperX, which uses novel reward bonuses for meta-training to explore in approximate hyper-state space (where hyper-states represent the environment state and the agent's task belief). We show empirically that HyperX meta-learns better task-exploration and adapts more successfully to new tasks than existing methods.
@article{arxiv.2010.01062,
title = {Exploration in Approximate Hyper-State Space for Meta Reinforcement Learning},
author = {Luisa Zintgraf and Leo Feng and Cong Lu and Maximilian Igl and Kristian Hartikainen and Katja Hofmann and Shimon Whiteson},
journal= {arXiv preprint arXiv:2010.01062},
year = {2021}
}
Comments
Published at the International Conference on Machine Learning (ICML) 2021