English

EVE: Enabling Anyone to Train Robots using Augmented Reality

Human-Computer Interaction 2024-08-06 v3 Robotics

Abstract

The increasing affordability of robot hardware is accelerating the integration of robots into everyday activities. However, training a robot to automate a task requires expensive trajectory data where a trained human annotator moves a physical robot to train it. Consequently, only those with access to robots produce demonstrations to train robots. In this work, we remove this restriction with EVE, an iOS app that enables everyday users to train robots using intuitive augmented reality visualizations, without needing a physical robot. With EVE, users can collect demonstrations by specifying waypoints with their hands, visually inspecting the environment for obstacles, modifying existing waypoints, and verifying collected trajectories. In a user study (N=14, D=30) consisting of three common tabletop tasks, EVE outperformed three state-of-the-art interfaces in success rate and was comparable to kinesthetic teaching-physically moving a physical robot-in completion time, usability, motion intent communication, enjoyment, and preference (mean of p=0.30). EVE allows users to train robots for personalized tasks, such as sorting desk supplies, organizing ingredients, or setting up board games. We conclude by enumerating limitations and design considerations for future AR-based demonstration collection systems for robotics.

Keywords

Cite

@article{arxiv.2404.06089,
  title  = {EVE: Enabling Anyone to Train Robots using Augmented Reality},
  author = {Jun Wang and Chun-Cheng Chang and Jiafei Duan and Dieter Fox and Ranjay Krishna},
  journal= {arXiv preprint arXiv:2404.06089},
  year   = {2024}
}

Comments

13 pages, UIST 2024

R2 v1 2026-06-28T15:48:26.443Z