English

Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection

Human-Computer Interaction 2026-07-29 v1

Abstract

State-of-the-art head-mounted displays (HMDs) enable gaze-based selection in virtual environments. Yet, these HMDs suffer from the vergence-accommodation conflict (VAC), which is known to affect interaction performance. The VAC might influence gaze-based selection performance because it directly affects eye-movement behavior. Thus, in this paper, we investigate how the VAC influences gaze-based 3D target selection across varying depth conditions. Our results show that as the (visual) depth increases, user performance significantly decreases with gaze-based selection. Moreover, a previously suggested Variation in Diopter Fitts' law model captured this performance change better relative to a linear model. These findings provide evidence that gaze-based pointing is negatively affected by the VAC and highlight the importance of accounting for depth-dependent factors when designing gaze-based interaction in 3D environments.

Cite

@article{arxiv.2607.27369,
  title  = {Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection},
  author = {Mohammad Raihanul Bashar and Mohammadreza Amini and Aunnoy K Mutasim and Mayra Donaji Barrera Machuca and Wolfgang Stuerzlinger and Anil Ufuk Batmaz},
  journal= {arXiv preprint arXiv:2607.27369},
  year   = {2026}
}

Comments

9 Pages, 7 Figures, IEEE ISMAR 2026 (TVCG)