English

Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future

Human-Computer Interaction 2026-02-03 v1

Abstract

Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change.

Keywords

Cite

@article{arxiv.2602.00571,
  title  = {Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future},
  author = {Suifang Zhou and Ray LC},
  journal= {arXiv preprint arXiv:2602.00571},
  year   = {2026}
}

Comments

7 pages, 5 figures, CUI 2025