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EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

Sound 2026-07-08 v1

Abstract

Immersive 360-degree educational environments often lack accessible spatial structure, limiting visually impaired learners' ability to orient, explore, and construct mental representations. This paper proposes EscFOA, a geometry-aware spatial audio generation framework designed as an \emph{acoustic scaffolding} to support spatial cognition. By integrating 3D Gaussian Splatting (3DGS) with conditional diffusion models, EscFOA reconstructs scene geometry from 360-degree videos to synthesize high-fidelity spatial audio consistent with the environmental structure. Explicitly targeting learning outcomes like independent spatial orientation and reduced cognitive load, EscFOA significantly outperforms conventional monaural and stereo audio in supporting spatial learning behaviors among blindfolded sighted participants (simulating visually impaired learners). These findings demonstrate that geometry-consistent generative audio can effectively enable inclusive access to complex spatial learning materials.

Keywords

Cite

@article{arxiv.2607.07015,
  title  = {EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments},
  author = {Ziyu Luo and Xiaowei Dai and Siying Zhu and Xiaoming Chen},
  journal= {arXiv preprint arXiv:2607.07015},
  year   = {2026}
}