ELIMINATION from Design to Analysis
Neural and Evolutionary Computing
2019-05-17 v1 Artificial Intelligence
Abstract
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
Cite
@article{arxiv.1905.06379,
title = {ELIMINATION from Design to Analysis},
author = {Ahmed Khalifa and Dan Gopstein and Julian Togelius},
journal= {arXiv preprint arXiv:1905.06379},
year = {2019}
}
Comments
4 pages, 3 figures, submitted to CoG as a short paper