English

ELIMINATION from Design to Analysis

Neural and Evolutionary Computing 2019-05-17 v1 Artificial Intelligence

Abstract

Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.

Cite

@article{arxiv.1905.06379,
  title  = {ELIMINATION from Design to Analysis},
  author = {Ahmed Khalifa and Dan Gopstein and Julian Togelius},
  journal= {arXiv preprint arXiv:1905.06379},
  year   = {2019}
}

Comments

4 pages, 3 figures, submitted to CoG as a short paper

R2 v1 2026-06-23T09:07:54.057Z