English

Efficient Kernel Convolution for Smooth Surfaces without Edge Effects

Computation 2016-01-18 v1

Abstract

One of the most efficient ways to produce unconditional simulations is with the kernel convolution using fast Fourier transform (FFT) [1]. However, when data is located on a surface, this approach is not efficient because data needs to be processed in a three-dimensional enclosing box. This paper describes a novel approach based on integer transformation to reduce the volume of the enclosing box.

Cite

@article{arxiv.1601.04065,
  title  = {Efficient Kernel Convolution for Smooth Surfaces without Edge Effects},
  author = {Alexander Gribov},
  journal= {arXiv preprint arXiv:1601.04065},
  year   = {2016}
}
R2 v1 2026-06-22T12:30:28.728Z