English

Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication

Information Theory 2026-01-30 v2 Computer Vision and Pattern Recognition math.IT

Abstract

Gaussian splatting (GS) struggles with degraded rendering quality on low-cost devices. To address this issue, we present edge collaborative GS (ECO-GS), where each user can switch between a local small GS model to guarantee timeliness and a remote large GS model to guarantee fidelity. However, deciding how to engage the large GS model is nontrivial, due to the interdependency between rendering requirements and resource conditions. To this end, we propose integrated rendering and communication (IRAC), which jointly optimizes collaboration status (i.e., deciding whether to engage large GS) and edge power allocation (i.e., enabling remote rendering) under communication constraints across different users by minimizing a newly-derived GS switching function. Despite the nonconvexity of the problem, we propose an efficient penalty majorization minimization (PMM) algorithm to obtain the critical point solution. Furthermore, we develop an imitation learning optimization (ILO) algorithm, which reduces the computational time by over 100x compared to PMM. Experiments demonstrate the superiority of PMM and the real-time execution capability of ILO.

Keywords

Cite

@article{arxiv.2510.22718,
  title  = {Edge Collaborative Gaussian Splatting with Integrated Rendering and Communication},
  author = {Yujie Wan and Chenxuan Liu and Shuai Wang and Tong Zhang and James Jianqiao Yu and Kejiang Ye and Dusit Niyato and Chengzhong Xu},
  journal= {arXiv preprint arXiv:2510.22718},
  year   = {2026}
}

Comments

IEEE ICASSP, Barcelona, Spain, 2026

R2 v1 2026-07-01T07:06:35.362Z