English

E2Map: Experience-and-Emotion Map for Self-Reflective Robot Navigation with Language Models

Robotics 2025-02-04 v4 Artificial Intelligence

Abstract

Large language models (LLMs) have shown significant potential in guiding embodied agents to execute language instructions across a range of tasks, including robotic manipulation and navigation. However, existing methods are primarily designed for static environments and do not leverage the agent's own experiences to refine its initial plans. Given that real-world environments are inherently stochastic, initial plans based solely on LLMs' general knowledge may fail to achieve their objectives, unlike in static scenarios. To address this limitation, this study introduces the Experience-and-Emotion Map (E2Map), which integrates not only LLM knowledge but also the agent's real-world experiences, drawing inspiration from human emotional responses. The proposed methodology enables one-shot behavior adjustments by updating the E2Map based on the agent's experiences. Our evaluation in stochastic navigation environments, including both simulations and real-world scenarios, demonstrates that the proposed method significantly enhances performance in stochastic environments compared to existing LLM-based approaches. Code and supplementary materials are available at https://e2map.github.io/.

Keywords

Cite

@article{arxiv.2409.10027,
  title  = {E2Map: Experience-and-Emotion Map for Self-Reflective Robot Navigation with Language Models},
  author = {Chan Kim and Keonwoo Kim and Mintaek Oh and Hanbi Baek and Jiyang Lee and Donghwi Jung and Soojin Woo and Younkyung Woo and John Tucker and Roya Firoozi and Seung-Woo Seo and Mac Schwager and Seong-Woo Kim},
  journal= {arXiv preprint arXiv:2409.10027},
  year   = {2025}
}

Comments

19 pages, 28 figures. Project page: https://e2map.github.io. Accepted to ICRA 2025

R2 v1 2026-06-28T18:45:41.257Z