English

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Computer Vision and Pattern Recognition 2026-03-25 v1 Machine Learning Image and Video Processing

Abstract

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore perceptual optimization strategies for 3DGS by searching over a diverse set of distortion losses. We conduct the first-of-its-kind large-scale human subjective study on 3DGS, involving 39,320 pairwise ratings across several datasets and 3DGS frameworks. A regularized version of Wasserstein Distortion, which we call WD-R, emerges as the clear winner, excelling at recovering fine textures without incurring a higher splat count. WD-R is preferred by raters more than 2.3×2.3\times over the original 3DGS loss, and 1.5×1.5\times over current best method Perceptual-GS. WD-R also consistently achieves state-of-the-art LPIPS, DISTS, and FID scores across various datasets, and generalizes across recent frameworks, such as Mip-Splatting and Scaffold-GS, where replacing the original loss with WD-R consistently enhances perceptual quality within a similar resource budget (number of splats for Mip-Splatting, model size for Scaffold-GS), and leads to reconstructions being preferred by human raters 1.8×1.8\times and 3.6×3.6\times, respectively. We also find that this carries over to the task of 3DGS scene compression, with 50%\approx 50\% bitrate savings for comparable perceptual metric performance.

Keywords

Cite

@article{arxiv.2603.23297,
  title  = {Drop-In Perceptual Optimization for 3D Gaussian Splatting},
  author = {Ezgi Ozyilkan and Zhiqi Chen and Oren Rippel and Jona Ballé and Kedar Tatwawadi},
  journal= {arXiv preprint arXiv:2603.23297},
  year   = {2026}
}

Comments

Project page: https://apple.github.io/ml-perceptual-3dgs

R2 v1 2026-07-01T11:35:35.846Z