English

Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning

Human-Computer Interaction 2025-11-12 v1 Artificial Intelligence

Abstract

This study introduces 'Malinowski's Lens', the first AI-native educational game for anthropology that transforms Bronislaw Malinowski's 'Argonauts of the Western Pacific' (1922) into an interactive learning experience. The system combines Retrieval-Augmented Generation with DALL-E 3 text-to-image generation, creating consistent VGA-style visuals as players embody Malinowski during his Trobriand Islands fieldwork (1915-1918). To address ethical concerns, indigenous peoples appear as silhouettes while Malinowski is detailed, prompting reflection on anthropological representation. Two validation studies confirmed effectiveness: Study 1 with 10 non-specialists showed strong learning outcomes (average quiz score 7.5/10) and excellent usability (SUS: 83/100). Study 2 with 4 expert anthropologists confirmed pedagogical value, with one senior researcher discovering "new aspects" of Malinowski's work through gameplay. The findings demonstrate that AI-driven educational games can effectively convey complex anthropological concepts while sparking disciplinary curiosity. This study advances AI-native educational game design and provides a replicable model for transforming academic texts into engaging interactive experiences.

Keywords

Cite

@article{arxiv.2511.07682,
  title  = {Designing and Evaluating Malinowski's Lens: An AI-Native Educational Game for Ethnographic Learning},
  author = {Michael Hoffmann and Jophin John and Jan Fillies and Adrian Paschke},
  journal= {arXiv preprint arXiv:2511.07682},
  year   = {2025}
}

Comments

21 pages, 8 figures. Full preprint version; shorter version in preparation