English

Degree Game for Special Regular Graphs

Combinatorics 2026-08-11 v1

Abstract

For a given dd-regular graph GG, a Maker-Breaker degree game is played by two players who alternately claim previously unclaimed edges of GG. In the standard variant, the goal of Maker is to maximize the maximum degree of their induced subgraph, while Breaker aims to minimize it, or equivalently, to guarantee a certain minimum degree in their own subgraph. A classic pairing strategy shows that Breaker can secure at least d/4\lfloor d/4 \rfloor edges at every vertex of any dd-regular graph. Breaking this bound for general or even for specific classes of graphs has been a long-standing open problem in combinatorial game theory; indeed, J. Beck characterized this challenge in his monograph as the first among the seven most humiliating open problems of positional game theory. In this paper, we improve the d/4d/4 bound for some infinite graph families, such as the hypercube graph QdQ_d, grids and tori. We first show that Breaker can secure a degree of one at every vertex in Q3Q_3, then lift this to higher dimensions, where Breaker can guarantee a degree of at least d/3\lfloor d/3 \rfloor.

Keywords

Cite

@article{arxiv.2608.11007,
  title  = {Degree Game for Special Regular Graphs},
  author = {Lajos Győrffy},
  journal= {arXiv preprint arXiv:2608.11007},
  year   = {2026}
}