English

Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

Machine Learning 2016-06-29 v2 Artificial Intelligence Computer Science and Game Theory

Abstract

Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a strategy that approached the performance of state-of-the-art, superhuman algorithms based on significant domain expertise.

Keywords

Cite

@article{arxiv.1603.01121,
  title  = {Deep Reinforcement Learning from Self-Play in Imperfect-Information Games},
  author = {Johannes Heinrich and David Silver},
  journal= {arXiv preprint arXiv:1603.01121},
  year   = {2016}
}

Comments

updated version, incorporating conference feedback

R2 v1 2026-06-22T13:03:07.205Z