English

DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification

Computer Vision and Pattern Recognition 2025-10-28 v1

Abstract

Accurate vertex-level contact prediction between humans and surrounding objects is a prerequisite for high fidelity human object interaction models used in robotics, AR/VR, and behavioral simulation. DECO was the first in the wild estimator for this task but is limited to binary contact maps and struggles with soft surfaces, occlusions, children, and false-positive foot contacts. We address these issues and introduce DecoDINO, a three-branch network based on DECO's framework. It uses two DINOv2 ViT-g/14 encoders, class-balanced loss weighting to reduce bias, and patch-level cross-attention for improved local reasoning. Vertex features are finally passed through a lightweight MLP with a softmax to assign semantic contact labels. We also tested a vision-language model (VLM) to integrate text features, but the simpler architecture performed better and was used instead. On the DAMON benchmark, DecoDINO (i) raises the binary-contact F1 score by 7%\%, (ii) halves the geodesic error, and (iii) augments predictions with object-level semantic labels. Ablation studies show that LoRA fine-tuning and the dual encoders are key to these improvements. DecoDINO outperformed the challenge baseline in both tasks of the DAMON Challenge. Our code is available at https://github.com/DavidePasero/deco/tree/main.

Keywords

Cite

@article{arxiv.2510.23203,
  title  = {DecoDINO: 3D Human-Scene Contact Prediction with Semantic Classification},
  author = {Lukas Bierling and Davide Pasero and Fleur Dolmans and Helia Ghasemi and Angelo Broere},
  journal= {arXiv preprint arXiv:2510.23203},
  year   = {2025}
}
R2 v1 2026-07-01T07:07:29.836Z