CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
Abstract
Lifelong scene mapping under rigid object rearrangement remains a fundamental challenge in robotics. While 3D Gaussian Splatting (3DGS) enables high-fidelity modeling, primitive-level updates often cause persistent ghosting and slow recovery. We propose CubifyGS, an object-level mapping framework that shifts dynamic maintenance from passive re-optimization to active asset management. CubifyGS models movable instances as reusable Gaussian assets, detects object appearance and disappearance, and updates maps through asset retrieval, rigid transformation, and explicit pruning rather than reconstruction from scratch. To address geometric voids and local photometric mismatch after such edits, we further propose an event-triggered adaptive optimization strategy that focuses computation on affected regions. We validate our approach on a newly constructed high-fidelity dynamic benchmark, demonstrating that CubifyGS improves artifact suppression and maintenance efficiency over representative reproducible baselines in the evaluated object-rearrangement setting.
Keywords
Cite
@article{arxiv.2606.28720,
title = {CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance},
author = {Bohan Ren and Dianyi Yang and Shiyang Liu and Yu Gao and Jiadong Tang and Zhilin Lai and Yi Yang and Mengyin Fu},
journal= {arXiv preprint arXiv:2606.28720},
year = {2026}
}
Comments
Accepted to IROS 2026. 8 pages, 5 figures, 4 tables