Criticality-Based Varying Step-Number Algorithm for Reinforcement Learning
Abstract
In the context of reinforcement learning we introduce the concept of criticality of a state, which indicates the extent to which the choice of action in that particular state influences the expected return. That is, a state in which the choice of action is more likely to influence the final outcome is considered as more critical than a state in which it is less likely to influence the final outcome. We formulate a criticality-based varying step number algorithm (CVS) - a flexible step number algorithm that utilizes the criticality function provided by a human, or learned directly from the environment. We test it in three different domains including the Atari Pong environment, Road-Tree environment, and Shooter environment. We demonstrate that CVS is able to outperform popular learning algorithms such as Deep Q-Learning and Monte Carlo.
Cite
@article{arxiv.2201.05034,
title = {Criticality-Based Varying Step-Number Algorithm for Reinforcement Learning},
author = {Yitzhak Spielberg and Amos Azaria},
journal= {arXiv preprint arXiv:2201.05034},
year = {2022}
}
Comments
arXiv admin note: text overlap with arXiv:1810.07254