English

Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft

Machine Learning 2021-10-22 v1 Artificial Intelligence Signal Processing

Abstract

Mouse dynamics has grown in popularity as a novel irreproducible behavioral biometric. Datasets which contain general unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset produced in 2016 was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull administrative manner as Balabit does may unintentionally homogenize data and is also not representative of realworld application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific users movements and an imposters movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.

Cite

@article{arxiv.2110.11080,
  title  = {Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft},
  author = {Nyle Siddiqui and Rushit Dave and Naeem Seliya},
  journal= {arXiv preprint arXiv:2110.11080},
  year   = {2021}
}
R2 v1 2026-06-24T07:04:18.632Z