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Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration

Machine Learning 2025-06-17 v3 Artificial Intelligence

Abstract

Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents {\it concurently} explore an environment. The theoretical results %that we established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to \textit{randomized least-squares value iteration} (RLSVI) with \textit{aggregated state representation}. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of Θ(1N)\Theta\left(\frac{1}{\sqrt{N}}\right), highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to \cite{russo2019worst} and \cite{agrawal2021improved}. We reduce the space complexity by a factor of KK while incurring only a K\sqrt{K} increase in the worst-case regret bound, compared to \citep{agrawal2021improved,russo2019worst}. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.

Keywords

Cite

@article{arxiv.2501.13394,
  title  = {Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration},
  author = {Yan Chen and Qinxun Bai and Yiteng Zhang and Shi Dong and Maria Dimakopoulou and Qi Sun and Zhengyuan Zhou},
  journal= {arXiv preprint arXiv:2501.13394},
  year   = {2025}
}
R2 v1 2026-06-28T21:14:24.930Z