Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration
Abstract
Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents {\it concurently} explore an environment. The theoretical results %that we established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to \textit{randomized least-squares value iteration} (RLSVI) with \textit{aggregated state representation}. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of , highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to \cite{russo2019worst} and \cite{agrawal2021improved}. We reduce the space complexity by a factor of while incurring only a increase in the worst-case regret bound, compared to \citep{agrawal2021improved,russo2019worst}. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.
Cite
@article{arxiv.2501.13394,
title = {Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration},
author = {Yan Chen and Qinxun Bai and Yiteng Zhang and Shi Dong and Maria Dimakopoulou and Qi Sun and Zhengyuan Zhou},
journal= {arXiv preprint arXiv:2501.13394},
year = {2025}
}