English

Communication Efficient Coresets for Maximum Matching

Data Structures and Algorithms 2020-11-13 v1

Abstract

In this paper we revisit the problem of constructing randomized composable coresets for bipartite matching. In this problem the input graph is randomly partitioned across kk players, each of which sends a single message to a coordinator, who then must output a good approximation to the maximum matching in the input graph. Assadi and Khanna gave the first such coreset, achieving a 1/91/9-approximation by having every player send a maximum matching, i.e. at most n/2n/2 words per player. The approximation factor was improved to 1/31/3 by Bernstein et al. In this paper, we show that the matching skeleton construction of Goel, Kapralov and Khanna, which is a carefully chosen (fractional) matching, is a randomized composable coreset that achieves a 1/2o(1)1/2-o(1) approximation using at most n1n-1 words of communication per player. We also show an upper bound of 2/3+o(1)2/3+o(1) on the approximation ratio achieved by this coreset.

Keywords

Cite

@article{arxiv.2011.06481,
  title  = {Communication Efficient Coresets for Maximum Matching},
  author = {Michael Kapralov and Gilbert Maystre and Jakab Tardos},
  journal= {arXiv preprint arXiv:2011.06481},
  year   = {2020}
}
R2 v1 2026-06-23T20:08:48.850Z