English

Citizen COmputing for Pulsar Searches: CICLOPS

Instrumentation and Methods for Astrophysics 2020-12-24 v1 High Energy Astrophysical Phenomena

Abstract

Most periodicity search algorithms used in pulsar astronomy today are highly efficient and take advantage of multiple CPUs or GPUs. The bottlenecks are usually represented by the operations that require an informed choice from an expert eye. A typical case is the presence of radio-frequency interferences in the data, that often mimic the periodic signals of pulsars, and require visual inspection of hundreds or thousands of pulsar "candidates" satisfying a number of preselected criteria. CICLOPS is a citizen science project designed to transform the search for pulsars into an entertaining 3D video game. We build a distributed computing platform, running calculations with the user's CPUs and GPUs and using the unique human abilities in pattern recognition to find the best candidate pulsations.

Keywords

Cite

@article{arxiv.2012.12629,
  title  = {Citizen COmputing for Pulsar Searches: CICLOPS},
  author = {Matteo Bachetti and Maura Pilia and Stefano Curatti and Giada Corrias and Andrea Addis and Claudia Macciò and Daniele Muntoni and Viviana Piga and Nicolò Pitzalis and Alessio Trois},
  journal= {arXiv preprint arXiv:2012.12629},
  year   = {2020}
}

Comments

4 pages, to appear in the proceedings of Astronomical Data Analysis Software and Systems XXX published by ASP

R2 v1 2026-06-23T21:17:05.298Z