English

Cities at Play: Improving Equilibria in Urban Neighbourhood Games

Computer Science and Game Theory 2026-01-14 v1 Theoretical Economics

Abstract

How should cities invest to improve social welfare when individuals respond strategically to local conditions? We model this question using a game-theoretic version of Schelling's bounded neighbourhood model, where agents choose neighbourhoods based on concave, non-monotonic utility functions reflecting local population. While naive improvements may worsen outcomes - analogous to Braess' paradox - we show that carefully designed, small-scale investments can reliably align individual incentives with societal goals. Specifically, modifying utilities at a total cost of at most 0.81ϵ2opt0.81 \epsilon^2 \cdot \texttt{opt} guarantees that every resulting Nash equilibrium achieves a social welfare of at least ϵopt\epsilon \cdot \texttt{opt}, where opt\texttt{opt} is the optimum social welfare. Our results formalise how targeted interventions can transform supra-negative outcomes into supra-positive returns, offering new insights into strategic urban planning and decentralised collective behaviour.

Keywords

Cite

@article{arxiv.2601.08642,
  title  = {Cities at Play: Improving Equilibria in Urban Neighbourhood Games},
  author = {Martin Gairing and Adrian Vetta and Zhanzhan Zhao},
  journal= {arXiv preprint arXiv:2601.08642},
  year   = {2026}
}