English

Chooser-Picker Degree Games for Regular Graphs

Combinatorics 2026-08-11 v1

Abstract

In the unbiased Chooser-Picker (also known as Client-Waiter) game played on the edge set of a graph, Picker offers a pair of unclaimed edges in each turn, Chooser claims one, and the remaining edge goes back to Picker. We study the Chooser-Picker (C-P) degree game played on dd-regular graphs, where Chooser aims to maximize the maximum degree of their induced subgraph, and Picker's objective is to defend every vertex by securing a certain minimum degree in Picker's own subgraph. While classical static pairing strategies guarantee a minimum degree of at least d/4\lfloor d/4 \rfloor for Breaker on general dd-regular graphs in Maker-Breaker (M-B) games and for Picker in C-P games, outperforming this threshold has been a major open challenge in both frameworks. According to the foundational monograph of J. Beck, this challenge stands as the first among the seven most humiliating problems in combinatorial game theory. Our main result is that Picker can beat the d/4d/4 bound. First, we prove that Picker can always guarantee a degree of at least one at every vertex on any 33-regular graph. Based upon this we introduce a direct strategy to prove that Picker can secure a degree of at least d/3\lfloor d/3 \rfloor at every vertex for any dd-regular graph. This highlights a fundamental structural advantage that Picker usually possesses over Breaker in sparse local games.

Keywords

Cite

@article{arxiv.2608.11035,
  title  = {Chooser-Picker Degree Games for Regular Graphs},
  author = {Lajos Győrffy},
  journal= {arXiv preprint arXiv:2608.11035},
  year   = {2026}
}