English

CADEvolve: Creating Realistic CAD via Program Evolution

Graphics 2026-02-19 v1

Abstract

Computer-Aided Design (CAD) delivers rapid, editable modeling for engineering and manufacturing. Recent AI progress now makes full automation feasible for various CAD tasks. However, progress is bottlenecked by data: public corpora mostly contain sketch-extrude sequences, lack complex operations, multi-operation composition and design intent, and thus hinder effective fine-tuning. Attempts to bypass this with frozen VLMs often yield simple or invalid programs due to limited 3D grounding in current foundation models. We present CADEvolve, an evolution-based pipeline and dataset that starts from simple primitives and, via VLM-guided edits and validations, incrementally grows CAD programs toward industrial-grade complexity. The result is 8k complex parts expressed as executable CadQuery parametric generators. After multi-stage post-processing and augmentation, we obtain a unified dataset of 1.3m scripts paired with rendered geometry and exercising the full CadQuery operation set. A VLM fine-tuned on CADEvolve achieves state-of-the-art results on the Image2CAD task across the DeepCAD, Fusion 360, and MCB benchmarks.

Keywords

Cite

@article{arxiv.2602.16317,
  title  = {CADEvolve: Creating Realistic CAD via Program Evolution},
  author = {Maksim Elistratov and Marina Barannikov and Gregory Ivanov and Valentin Khrulkov and Anton Konushin and Andrey Kuznetsov and Dmitrii Zhemchuzhnikov},
  journal= {arXiv preprint arXiv:2602.16317},
  year   = {2026}
}
R2 v1 2026-07-01T10:41:03.640Z