In this paper, we design a very simple algorithm based on Split Bregman iterations to numerically solve the cartoon + textures decomposition model of Meyer. This results in a significant gain in speed compared to Chambolle's nonlinear projectors.
@article{arxiv.2410.22777,
title = {Bregman implementation of Meyer's $G-$norm for cartoon + textures decomposition},
author = {Jerome Gilles and Stanley Osher},
journal= {arXiv preprint arXiv:2410.22777},
year = {2024}
}