English

Binomial Self-compensation for Motion Error in Dynamic 3D Scanning

Computer Vision and Pattern Recognition 2024-10-29 v3 Image and Video Processing

Abstract

Phase shifting profilometry (PSP) is favored in high-precision 3D scanning due to its high accuracy, robustness, and pixel-wise property. However, a fundamental assumption of PSP that the object should remain static is violated in dynamic measurement, making PSP susceptible to object moving, resulting in ripple-like errors in the point clouds. We propose a pixel-wise and frame-wise loopable binomial self-compensation (BSC) algorithm to effectively and flexibly eliminate motion error in the four-step PSP. Our mathematical model demonstrates that by summing successive motion-affected phase frames weighted by binomial coefficients, motion error exponentially diminishes as the binomial order increases, accomplishing automatic error compensation through the motion-affected phase sequence, without the assistance of any intermediate variable. Extensive experiments show that our BSC outperforms the existing methods in reducing motion error, while achieving a depth map frame rate equal to the camera's acquisition rate (90 fps), enabling high-accuracy 3D reconstruction with a quasi-single-shot frame rate.

Keywords

Cite

@article{arxiv.2404.06693,
  title  = {Binomial Self-compensation for Motion Error in Dynamic 3D Scanning},
  author = {Geyou Zhang and Ce Zhu and Kai Liu},
  journal= {arXiv preprint arXiv:2404.06693},
  year   = {2024}
}

Comments

European Conference on Computer Vision (ECCV) 2024

R2 v1 2026-06-28T15:49:26.611Z