English

BEAGLE: Behavior-Enforced Agent for Grounded Learner Emulation

Artificial Intelligence 2026-05-07 v2

Abstract

Simulating student learning behaviors in open-ended problem-solving environments holds potential for education research, from training adaptive tutoring systems to stress-testing pedagogical interventions. However, collecting authentic data is challenging due to privacy concerns and the high cost of longitudinal studies. While Large Language Models (LLMs) offer a promising path to student simulation, they suffer from competency bias, optimizing for efficient correctness rather than the erratic, iterative struggle characteristic of novice learners. We present BEAGLE, a neuro-symbolic framework that addresses this bias by incorporating Self-Regulated Learning (SRL) theory into a novel architecture. BEAGLE integrates three key technical innovations: (1) a semi-Markov model that governs the timing and transitions of cognitive behaviors and metacognitive behaviors; (2) Bayesian Knowledge Tracing with explicit flaw injection to enforce realistic knowledge gaps and "unknown unknowns"; and (3) a decoupled agent design that separates high-level strategy use from code generation actions to prevent the model from silently correcting its own intentional errors. In evaluations on Python programming tasks, BEAGLE significantly outperforms state-of-the-art baselines in reproducing authentic trajectories. In a human Turing test, participants could not reliably tell BEAGLE traces apart from real student data: classification accuracy was statistically equivalent to chance (52.8%, d' = 0.15, N = 71)

Keywords

Cite

@article{arxiv.2602.13280,
  title  = {BEAGLE: Behavior-Enforced Agent for Grounded Learner Emulation},
  author = {Hanchen David Wang and Clayton Cohn and Zifan Xu and Siyuan Guo and Gautam Biswas and Meiyi Ma},
  journal= {arXiv preprint arXiv:2602.13280},
  year   = {2026}
}
R2 v1 2026-07-01T10:35:54.637Z