English

Bandits with Switching Costs: T^{2/3} Regret

Machine Learning 2013-11-21 v2 Probability

Abstract

We study the adversarial multi-armed bandit problem in a setting where the player incurs a unit cost each time he switches actions. We prove that the player's TT-round minimax regret in this setting is Θ~(T2/3)\widetilde{\Theta}(T^{2/3}), thereby closing a fundamental gap in our understanding of learning with bandit feedback. In the corresponding full-information version of the problem, the minimax regret is known to grow at a much slower rate of Θ(T)\Theta(\sqrt{T}). The difference between these two rates provides the \emph{first} indication that learning with bandit feedback can be significantly harder than learning with full-information feedback (previous results only showed a different dependence on the number of actions, but not on TT.) In addition to characterizing the inherent difficulty of the multi-armed bandit problem with switching costs, our results also resolve several other open problems in online learning. One direct implication is that learning with bandit feedback against bounded-memory adaptive adversaries has a minimax regret of Θ~(T2/3)\widetilde{\Theta}(T^{2/3}). Another implication is that the minimax regret of online learning in adversarial Markov decision processes (MDPs) is Θ~(T2/3)\widetilde{\Theta}(T^{2/3}). The key to all of our results is a new randomized construction of a multi-scale random walk, which is of independent interest and likely to prove useful in additional settings.

Keywords

Cite

@article{arxiv.1310.2997,
  title  = {Bandits with Switching Costs: T^{2/3} Regret},
  author = {Ofer Dekel and Jian Ding and Tomer Koren and Yuval Peres},
  journal= {arXiv preprint arXiv:1310.2997},
  year   = {2013}
}