English

Balancing Constraints and Rewards with Meta-Gradient D4PG

Machine Learning 2020-11-30 v2 Artificial Intelligence Machine Learning

Abstract

Deploying Reinforcement Learning (RL) agents to solve real-world applications often requires satisfying complex system constraints. Often the constraint thresholds are incorrectly set due to the complex nature of a system or the inability to verify the thresholds offline (e.g, no simulator or reasonable offline evaluation procedure exists). This results in solutions where a task cannot be solved without violating the constraints. However, in many real-world cases, constraint violations are undesirable yet they are not catastrophic, motivating the need for soft-constrained RL approaches. We present a soft-constrained RL approach that utilizes meta-gradients to find a good trade-off between expected return and minimizing constraint violations. We demonstrate the effectiveness of this approach by showing that it consistently outperforms the baselines across four different MuJoCo domains.

Keywords

Cite

@article{arxiv.2010.06324,
  title  = {Balancing Constraints and Rewards with Meta-Gradient D4PG},
  author = {Dan A. Calian and Daniel J. Mankowitz and Tom Zahavy and Zhongwen Xu and Junhyuk Oh and Nir Levine and Timothy Mann},
  journal= {arXiv preprint arXiv:2010.06324},
  year   = {2020}
}
R2 v1 2026-06-23T19:18:28.317Z