English

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

Computer Vision and Pattern Recognition 2026-07-13 v1

Abstract

Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.

Cite

@article{arxiv.2607.10995,
  title  = {AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling},
  author = {Yingji Zhong and Dave Zhenyu Chen and Fuzhao Ou and Youyu Chen and Zhihao Li and Lanqing Hong and Dan Xu},
  journal= {arXiv preprint arXiv:2607.10995},
  year   = {2026}
}

Comments

The project page is at https://zhongyingji.github.io/asysplat/

R2 v1 2026-07-22T20:36:37.742Z