English

Asymetric Pavlovian Populations

Distributed, Parallel, and Cluster Computing 2011-09-22 v1 Computer Science and Game Theory

Abstract

Population protocols have been introduced by Angluin et al. as a model of networks consisting of very limited mobile agents that interact in pairs but with no control over their own movement. A collection of anonymous agents, modeled by finite automata, interact pairwise according to some rules that update their states. Predicates on the initial configurations that can be computed by such protocols have been characterized as semi-linear predicates. In an orthogonal way, several distributed systems have been termed in literature as being realizations of games in the sense of game theory. We investigate under which conditions population protocols, or more generally pairwise interaction rules, correspond to games. We show that restricting to asymetric games is not really a restric- tion: all predicates computable by protocols can actually be computed by protocols corresponding to games, i.e. any semi-linear predicate can be computed by a Pavlovian population multi-protocol.

Keywords

Cite

@article{arxiv.1109.4433,
  title  = {Asymetric Pavlovian Populations},
  author = {Olivier Bournez and Jérémie Chalopin and Johanne Cohen and Xavier Koegler and Mikael Rabie},
  journal= {arXiv preprint arXiv:1109.4433},
  year   = {2011}
}
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