Applicability and Limitations of Quantum Circuit Cutting in Classical State-Vector Simulation
Abstract
Circuit cutting partitions a large quantum circuit into smaller subcircuits that can be executed independently and recombined by classical post-processing. In classical state-vector simulation with full-state reconstruction, the runtime is governed by a trade-off between reduced subcircuit size and the overheads of exponentially many subcircuits and full-state reconstruction. For equal partitioning, we derive threshold conditions on the number of cuts below which cutting reduces the wall-clock time. State-vector experiments validate the predicted speedup boundary up to 24 qubits, and a runtime breakdown up to 30 qubits identifies crossovers at and where merging overtakes first preprocessing and then subcircuit simulation. As a practical guideline, we show that under a 10-minute wall-clock budget, two-way cutting extends the maximum feasible qubit count by 4 to 6 qubits relative to simulation without cutting.
Cite
@article{arxiv.2603.01443,
title = {Applicability and Limitations of Quantum Circuit Cutting in Classical State-Vector Simulation},
author = {Mitsuhiro Matsumoto and Shinichiro Sanji and Takahiko Satoh},
journal= {arXiv preprint arXiv:2603.01443},
year = {2026}
}
Comments
12 pages, 9 figures, 2 tables, 3 algorithms