We present a novel human body model formulated by an extensive set of anthropocentric measurements, which is capable of generating a wide range of human body shapes and poses. The proposed model enables direct modeling of specific human identities through a deep generative architecture, which can produce humans in any arbitrary pose. It is the first of its kind to have been trained end-to-end using only synthetically generated data, which not only provides highly accurate human mesh representations but also allows for precise anthropometry of the body. Moreover, using a highly diverse animation library, we articulated our synthetic humans' body and hands to maximize the diversity of the learnable priors for model training. Our model was trained on a dataset of 100k procedurally-generated posed human meshes and their corresponding anthropometric measurements. Our synthetic data generator can be used to generate millions of unique human identities and poses for non-commercial academic research purposes.
@article{arxiv.2309.03812,
title = {AnthroNet: Conditional Generation of Humans via Anthropometrics},
author = {Francesco Picetti and Shrinath Deshpande and Jonathan Leban and Soroosh Shahtalebi and Jay Patel and Peifeng Jing and Chunpu Wang and Charles Metze and Cameron Sun and Cera Laidlaw and James Warren and Kathy Huynh and River Page and Jonathan Hogins and Adam Crespi and Sujoy Ganguly and Salehe Erfanian Ebadi},
journal= {arXiv preprint arXiv:2309.03812},
year = {2023}
}
Comments
AnthroNet's Unity data generator source code is available at: https://unity-technologies.github.io/AnthroNet/