English

An Approximate Dynamic Programming Approach to Adversarial Online Learning

Computer Science and Game Theory 2020-10-27 v6 Data Structures and Algorithms Machine Learning Machine Learning

Abstract

We describe an approximate dynamic programming (ADP) approach to compute approximations of the optimal strategies and of the minimal losses that can be guaranteed in discounted repeated games with vector-valued losses. Such games prominently arise in the analysis of regret in repeated decision-making in adversarial environments, also known as adversarial online learning. At the core of our approach is a characterization of the lower Pareto frontier of the set of expected losses that a player can guarantee in these games as the unique fixed point of a set-valued dynamic programming operator. When applied to the problem of regret minimization with discounted losses, our approach yields algorithms that achieve markedly improved performance bounds compared to off-the-shelf online learning algorithms like Hedge. These results thus suggest the significant potential of ADP-based approaches in adversarial online learning.

Keywords

Cite

@article{arxiv.1603.04981,
  title  = {An Approximate Dynamic Programming Approach to Adversarial Online Learning},
  author = {Vijay Kamble and Patrick Loiseau and Jean Walrand},
  journal= {arXiv preprint arXiv:1603.04981},
  year   = {2020}
}

Comments

There was an error in the statement of Proposition 4.2 in the previous version that is fixed in this version

R2 v1 2026-06-22T13:12:02.289Z