English

An Actor-Critic-Based UAV-BSs Deployment Method for Dynamic Environments

Networking and Internet Architecture 2020-02-04 v1 Signal Processing

Abstract

In this paper, the real-time deployment of unmanned aerial vehicles (UAVs) as flying base stations (BSs) for optimizing the throughput of mobile users is investigated for UAV networks. This problem is formulated as a time-varying mixed-integer non-convex programming (MINP) problem, which is challenging to find an optimal solution in a short time with conventional optimization techniques. Hence, we propose an actor-critic-based (AC-based) deep reinforcement learning (DRL) method to find near-optimal UAV positions at every moment. In the proposed method, the process searching for the solution iteratively at a particular moment is modeled as a Markov decision process (MDP). To handle infinite state and action spaces and improve the robustness of the decision process, two powerful neural networks (NNs) are configured to evaluate the UAV position adjustments and make decisions, respectively. Compared with the heuristic algorithm, sequential least-squares programming and fixed UAVs methods, simulation results have shown that the proposed method outperforms these three benchmarks in terms of the throughput at every moment in UAV networks.

Keywords

Cite

@article{arxiv.2002.00831,
  title  = {An Actor-Critic-Based UAV-BSs Deployment Method for Dynamic Environments},
  author = {Zhiwei Chen and Yi Zhong and Xiaohu Ge and Yi Ma},
  journal= {arXiv preprint arXiv:2002.00831},
  year   = {2020}
}
R2 v1 2026-06-23T13:29:24.666Z