English

Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos

Computer Vision and Pattern Recognition 2024-10-22 v1 Graphics Robotics

Abstract

We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on marker-based tracking and multiview cameras, ATS learns natural behaviors of animal and human agents non-invasively through video observations recorded over a long time-span (e.g., a month) in a single environment. Modeling 3D behavior of an agent requires persistent 3D tracking (e.g., knowing which point corresponds to which) over a long time period. To obtain such data, we develop a coarse-to-fine registration method that tracks the agent and the camera over time through a canonical 3D space, resulting in a complete and persistent spacetime 4D representation. We then train a generative model of agent behaviors using paired data of perception and motion of an agent queried from the 4D reconstruction. ATS enables real-to-sim transfer from video recordings of an agent to an interactive behavior simulator. We demonstrate results on pets (e.g., cat, dog, bunny) and human given monocular RGBD videos captured by a smartphone.

Keywords

Cite

@article{arxiv.2410.16259,
  title  = {Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos},
  author = {Gengshan Yang and Andrea Bajcsy and Shunsuke Saito and Angjoo Kanazawa},
  journal= {arXiv preprint arXiv:2410.16259},
  year   = {2024}
}

Comments

Project page: https://gengshan-y.github.io/agent2sim-www/

R2 v1 2026-06-28T19:30:13.097Z