English

Agent Environment Cycle Games

Machine Learning 2022-06-01 v3 Artificial Intelligence Computer Science and Game Theory Multiagent Systems Machine Learning

Abstract

Partially Observable Stochastic Games (POSGs) are the most general and common model of games used in Multi-Agent Reinforcement Learning (MARL). We argue that the POSG model is conceptually ill suited to software MARL environments, and offer case studies from the literature where this mismatch has led to severely unexpected behavior. In response to this, we introduce the Agent Environment Cycle Games (AEC Games) model, which is more representative of software implementation. We then prove it's as an equivalent model to POSGs. The AEC games model is also uniquely useful in that it can elegantly represent both all forms of MARL environments, whereas for example POSGs cannot elegantly represent strictly turn based games like chess.

Keywords

Cite

@article{arxiv.2009.13051,
  title  = {Agent Environment Cycle Games},
  author = {J K Terry and Nathaniel Grammel and Benjamin Black and Ananth Hari and Caroline Horsch and Luis Santos},
  journal= {arXiv preprint arXiv:2009.13051},
  year   = {2022}
}

Comments

This work of this paper has been merged into the paper "PettingZoo: Gym for Multi-Agent Reinforcement Learning" arXiv:2009.14471

R2 v1 2026-06-23T18:50:05.499Z