English

Accelerating ADMM for Efficient Simulation and Optimization

Graphics 2019-09-04 v1 Numerical Analysis Numerical Analysis Optimization and Control

Abstract

The alternating direction method of multipliers (ADMM) is a popular approach for solving optimization problems that are potentially non-smooth and with hard constraints. It has been applied to various computer graphics applications, including physical simulation, geometry processing, and image processing. However, ADMM can take a long time to converge to a solution of high accuracy. Moreover, many computer graphics tasks involve non-convex optimization, and there is often no convergence guarantee for ADMM on such problems since it was originally designed for convex optimization. In this paper, we propose a method to speed up ADMM using Anderson acceleration, an established technique for accelerating fixed-point iterations. We show that in the general case, ADMM is a fixed-point iteration of the second primal variable and the dual variable, and Anderson acceleration can be directly applied. Additionally, when the problem has a separable target function and satisfies certain conditions, ADMM becomes a fixed-point iteration of only one variable, which further reduces the computational overhead of Anderson acceleration. Moreover, we analyze a particular non-convex problem structure that is common in computer graphics, and prove the convergence of ADMM on such problems under mild assumptions. We apply our acceleration technique on a variety of optimization problems in computer graphics, with notable improvement on their convergence speed.

Keywords

Cite

@article{arxiv.1909.00470,
  title  = {Accelerating ADMM for Efficient Simulation and Optimization},
  author = {Juyong Zhang and Yue Peng and Wenqing Ouyang and Bailin Deng},
  journal= {arXiv preprint arXiv:1909.00470},
  year   = {2019}
}

Comments

SIGGRAPH Asia 2019 Technical Paper