English

A Two-Player Zero Forcing Game

Combinatorics 2026-08-05 v1

Abstract

We introduce a competitive two-player zero forcing game on a connected graph. Alice and Bob alternately seed white vertices or perform legal zero forces in their own colours, and each player seeks to minimise their own number of seeds. A force preservation rule prevents avoidable blocking of an opponent's established force. Because distinct continuations can be equally good for the player to move, optimal play is defined by a set-valued backward induction, and Zg(G)Z_g(G) is the minimum total number of seeds among the resulting optimal outcomes. We prove that Zg(G)Z(G)Z_g(G)\geq Z(G), determine ZgZ_g for paths, cycles, stars, complete graphs, and complete bipartite graphs, and characterise the graphs with Zg(G)=2Z_g(G)=2 by an alternating two-chain forcing schedule. We also show that ZgZ_g is not minor-monotone and that edge subdivision can either increase or decrease the parameter. Exact computation verifies Zg(G)2Z(G)Z_g(G)\leq2Z(G) through order nine.

Cite

@article{arxiv.2608.04579,
  title  = {A Two-Player Zero Forcing Game},
  author = {Dickson Y. B. Annor and Ben Howerton},
  journal= {arXiv preprint arXiv:2608.04579},
  year   = {2026}
}